Sunday, April 26, 2015
Dawn of Fantasy
Description
Dawn of Fantasy is Reverie World Studios flagship project. It is an innovative Real Time Strategy (RTS) game that represents a significant evolution of the fantasy RTS genre. Our product incorporates many of the successful features of todays most competitive RTS products, but additionally introduces numerous innovative features long-desired by the RTS player community. Aiming for a summer 2007 release, Dawn of Fantasy will contain inventive, exciting new content that will compete with top AAA titles. Utilizing Reverie World Studios own Mithrill engine, Dawn of Fantasy introduces a city construction system as well as user-friendly Siege combat gameplay. Featuring Elves as a playable civilization as well as Men and Orcs, players battle for supremacy in the magical realm of Mythador, Dawn of Fantasy immerses players in an intense story-driven single player experience and lasting dual-mode multiplayer experience.
Features
- Day/Night Combat – Brings contrast in gameplay and overall strategy
- Three Distinct Races and Civilizations– Elves, Orcs and Humans
- Intense Single Player – Innovation and showmanship delivered in 30 hours of non-linear narratives
- Competitive Online Skirmish – Up to 6 players, with various gameplay modes with guild and user-made scenario support
- Persistent MMORTS Simulation Mode - Never-before-seen in the RTS community, this original MMORTS concept creates a new kind of MMO experience, similar to the questing & PvP structure of MMORPG games, but with RTS gameplay at its core
- Powerful Editor – Advanced and Basic design modes scalable according to each player’s skill level
- Mount, Swim, Run… – Character behaviour and units’ abilities are no longer restricted
- Character Development and Emotions – Characters come to life displaying an array of complex emotions through individual character AI
- Mighty Magic – Powers acquired through character development; burn down cities and bring down whole armies
- Innovative Naval Combat – Possibilities fully explored with beautifully animated ships that act as floating fortresses filled with players’ units
- Siege Innovations – Siege oriented gameplay emphasised removing hassles typically oriented with siege gameplay
- Original Base-Building Approach – Tedious micromanagement aspects of base-building replaced with stronger emphasis on players personalizing each of their buildings
- Army Camps – Allow players to setup temporary camps anywhere
- Complex Economic Model – Combines the complexity of over 10 gathering possibilities with automated simplicity, allowing players the option to micromanage their economy
- Corpse Looting – Recover the majority of a unit’s cost from corpses and recycle resources… gameplay takes on a whole new image
Hardware Requirements
- Microsoft Windows 98/SE/ME/2000/XP Microsoft Windows 98/SE/ME/2000/XP
- Pentium III 450 MHz or better processor Pentium III 450 MHz or better processor
- 128 MB 512 MB
- 1x speed DVD-ROM drive or better 1x speed DVD-ROM drive or better
- 1GB of free Harddisk space 1GB of free Harddisk space
- 16 MB SVGA Graphics Card or better with 32-bit Colour 16 MB SVGA Graphics Card or better with 32-bit Colour
- DirectX 9 Compatible Sound Card DirectX 9 Compatible Sound Card
Friday, March 13, 2015
Dawn of War Dark Crusade

The Short
Pros
- Fast paced, intense RTS action that is both familiar and wholly unique
- Adds two more races to the already impressive roster of five, making seven total playable
- Each race plays unique, with the Necrons being especially different
- Single player is probably the best in the series, with a Risk-esque map combined with RTS elements
- Single player also has a hefty amount of unlocks for your "hero," turning them from a simple warrior to a total badass with entourage
- Graphics still look quite good, with executions and kills being well detailed
- Well trenched in its deep and interesting Warhammer 40k mythology
- Easy to pick up and learn, extremely difficult to totally master
Cons
- The Tau Empire, the other new race, is sort of total garbage
- Cant play any of the original five races online if you dont own the previous two games
- Maps all look "samey," mostly dull mixes of gray and brown
- Easy is way too easy, medium is fine, and hard is still not particularly challenging
- Like the sucky Tau, balancing seven races is an impossible task, making a few builds "broken"
The Long
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| Thats right, you stupid Tau. Your "Greater Good" can suck it. |
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| Plus you have seven freaking races to pick from. Crazy! |
When it comes to variety, Dark Crusade has it in spades. You have your basic Warhammer 40k groups: the Space Marines, Eldar, Orks, Chaos Marines, and Imperial Guard (though Tyranids, which I figured would be a shoe-in, are weirdly missing). This one adds the all-robotic Necrons (one of my favorites to play) and the gun-toting Tau Empire, who are also heavy on robotics but also have weird feral animals. While each race (except the Necrons) rely on getting points for requisition, they methods they build units and structures can often differ drastically, meaning each is a wholly unique experience. They are also fairly balanced, for the most part, though I cant for the life of me play Tau worth beans. Maybe I suck, maybe they suck; whatever. I wont play them.
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| If you are gonna capture Tarsonus, youd better be good at keeping what you capture. |
This sounds simple, but its mad addicting, especially with unlocking gear and a more powerful guard. Each race also has a capitol country, which results in a sort of "boss" mission that is more scripted than the others. These also offer mild insights into the story, with prefaces and epilogues based on what race you are when you crush them, though its safe to say the story here is "light." I dont care, though, because the game is so fun it could be about sending plastic toys ramming into each other and Id still be all over it.
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| Which is what it is based off of. Whaddya know. |
That, in a nutshell, is Dark Crusade. It stays true to the damned near perfect formula established by the first Dawn of War, but improves the single player so substantially its hard to recommend playing the previous games at all. The sequel, Soulstorm, was also pretty good, taking the country-based combat and bumping it up to planet warfare, but having nine races trying to share one map gets a bit crowded, and some of the capitol missions got a little...unbalanced.
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| Chaos aint takin any of your backtalk. |
Graphically, the game still looks pretty good. Sure, if you boot it up after playing Starcraft II or Dawn of War II, youll notice the models are pretty polygonal, but it certainly hasnt aged to the extent of, say, Warcraft III, which looks straight up hideous in this day and age. This is especially aided by the awesome animations. Characters have finishing moves that will randomly happen when they kill another enemy, which is pretty dang cool to watch. Other touches, like ranged units actually looking up to shoot at enemies taller than them, and cool in-battle moves (like the Tau Commander will leap into the air and spray the ground as just part of his normal animation) are really, really cool. They did a great job adding tons of detail in this game, from all the unique buildings to the way they are built (Space Marines airdrop them in with precision, Orks just sort of throw them out of the back of a plane and let them roll into place, Chaos summons them from the Void, etc.) to the actual changes on your commander as you buy upgrades. Its a pity the landscapes and maps dont match the detail of the units: they look downright bland when placed against them. Most are usually just flat, empty space with greens, browns, and sometimes white, and it just doesnt look very good.
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| There are tons of unlocks waiting for you, with each races items completely different |
Dawn of War: Dark Crusade is my favorite Dawn of War game. While Soulstorm technically has everything this game has and more, something about Dark Crusades single player seems more refined when compared to its successor. As it stands, if you are an RTS buff and havent picked up this series, shame on you. In a world basically ruled completely by Starcraft II, it holds its own by being both unique and accessible, and having both the Warhammer 40k license and seven freaking races certainly doesnt hurt.





